Stray Dream Arts

2012 to now

Strays

Most dreams wander off. These are the ones that left something behind.

2026

Scrapfit

Roguelike · in the making

The one that stayed. Fit Tetris-shaped loot onto a board that is your build. Whatever touches, links.

Scrapfit key art: an armoured figure with a car-door shield in a scrapyard at night.
2026

Riggers

Prototype

Where Scrapfit came from. A turn-based roguelite where your power is a puzzle you pack.

The Riggers equipment screen: odd-shaped items packed onto a grid and wired to each other.
2026

Arduino doodles

Hardware

An ultrasonic sensor, a small display and a shift register. Wave a hand and a number changes.

An Arduino with an LCD showing distance as a moving waveform.
A dial turning the digit on a seven-segment display.
2015

Mailbox

Minecraft mod · ModJam 4

A post service for a Minecraft server. Write a letter, put it in a box, and it turns up in someone else's.

The mod's letter-writing screen.
2014

Gaze Detector

Minecraft mod

An enderman's head that knows when it is being looked at, and sends a signal when it is.

A still from the demo video, showing the mod's heads in a Minecraft inventory.
2013

Shipwreck

Teaching game · C++

A small arena shooter after Robotron, built to teach the basics of C++ with a student I mentored. He and a friend drew it and wrote the guide to its enemies.

You repair your ship with parts from what you shoot. Then it flies to another planet, where it immediately crashes again.

Graphics, font and concept by Nathan Holtman and Lucas Riteco.

The enemy guide, in pixel letters: an awesomoticon, a runoticon, a menoticon, a monoticon, a spikoticon, a jilloticon that makes error blocks, and a spaceship that needs parts.
2012

Before The Hero Arrives

BaconGameJam · Flash

Someone has to get the castle ready. A platformer about what happens in the level before the hero shows up.

Graphics by LucBlup.

The title screen: a castle against a large moon.
2012

Eco²

BaconGameJam · Flash

Sail between islands on whatever wind there is, and trade to keep food and water aboard. It is unforgiving, and the end is inevitable.

Tileset and boat by Aleksi.

A small boat among sand and grass islands, with gauges for food, water and wind.